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Showing posts from December, 2020

Strawberry renders

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    my strawberry render: Im really quite happy with my strawberry plant although i do wish i started it earlier so i could add more maybe some leaves ora light texture on the seeds. But considering that it is my first model created with 3ds max i couldn't be happy with it and it looks really good when its geolocated so i don't mind the lack of detail much. 

Trying an alternative method

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 To try an dget aorund the issue with having too many verticies in my model i thought that it would be better to just simply use an editing sphere shape with a strawberry texture: This does work, howeve I prefer the look of the more geometry based one even without the smoothing so I plan to geolocate that model instead.

Issues with Importing my Model

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  When I was importing my model into Google maps i found that part of the model was disappearing because of the amount of verticies so i tried to fix this by 'optimising' the model but sadly this still didn't work and if i applied it any more it made the model lose its strawberry feel.  so instead i found that removing the smoothing from the model fixed the issue so i just went witht hat even if it did reduce the quality of the model. I also completed some size experiments:

3DS Max VS Cinema 4D

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3DS Max VS Cinema 4D For my second project i made the switch from 3DS Max to Cinema 4D and i noticed some pros and cons for both softwares when i compare them toeach other   In Cinema 4D i often found moving around the view ports and the selection of the polygons edges nd verticies. this is because in cinema 4d there is the option of pressing alt and then clicking and dragging the mouse to pan around the viewports which i find a lot easier to use when compared to how you move around the view port in 3DS max. Also in Cinmea 4d you can use the direct selection tool, to select more than one polygon etc by just clicking and dragging, this is not the same as the rectangular selection tool but i just find that this improves workflow as you dont have to go through and click every single polygon you need. Theres also the fact that in 3DS max if you use the rectangular selection tool on a group of selected objects it deselts the selected ones and selects the non selected ones whereas in cin...

Renders of my Model

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 I rendred these out in Cinema 4D. I am so happy about how much i have improved my 3D Modelling skills throughout this course. I am extremely happy with how my model turned out as i had quite  few doubts about how it was going to look throughout my modelling process I feel alot more confident with3D modelling now and may use it as my main source of imagery creation within my design work due to me not being amazing at drawing this is a good way for me to get my ideas out visually. 

Modelling and UV Mapping my Packaging

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UV Mapping my Figure

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Modelling My Figure

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Initial Attempts at Modelling my Figure

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 Initial Attempts at Modelling my Figure: